![]() ![]() DF requires a lot of sitting, staring, figurin', planning, and problem solving during gameplay. (Bigger sampling periods are more betterer estimates for this purpose.)Įven so, big drops like that aren't "good news," even if a significant drop in player-count should always be expected for any game a good number of weeks/months away from its initial release.Īlso - Different games are different. While the snapshots are accurate, some parsing needs to be done to understand what the numbers may really mean. Over the two periods, the accounts that had played DF could actually be 4k players who played at least once, online, during that period. So, 3k online now playing may not be the same 3k players playing tomorrow night. ![]() Keep in mind that "Average Players Playing" is not an aggregate number relative to "all players" and does not necessarily reflect how many players actually play the game over other periods of time. (Or, other high-profile feeds on Steam.) Plus, if it's in your library, you'll see the patch-release announced at the top of the library feed. Numbers will ebb and flow, but in general they will tend to be drawn down with bursts of activity and higher player counts around "Content Addition" patches and major patch (bugfix/QoL) releases as these will get pushed up to current subscriber and, in general, genre fan's "Front Page" feeds. Originally posted by Endemonadia:So, looking at the player retention for Dwarf Fortress i have some questions. I am praying to every Dwarven god that this game becomes the epic game it was always destined to be ) Sadly, this will continue as more players hit this arbitrary wall. IMO most Steam gamers drop the game with the intention of returning at a later date and hope the bugs/glitches etc are fixed. It takes a hardened gamer to put a failed game behind them and restart a new one on DF. I personally believe that we are at the point players who have invested hundreds of hours into a fortress only to have their progress destroyed by a gamebreaking bug are quitting rather than starting a new fortress. Most players will leave before doing this. ![]() But, one of the most stressful, painful gamer experiences is for the player to be forced to mess around with technical solutions just to get their game to work properly. We all know that DF demands a huge amount of research as u explore and open up the game, thats fine, real nerds will embrace this. It is 100% the responsibility of the studio to submit a working basegame on Steam. Steam players should not be forced to download mods or conduct their own research just to get a game to function. Is DF still way too technical for average players? It looks to me like gamers who find DF are not recomending it, are they saying to 'come back later' when its ready? We all hoped DF would have a launch similar to Valheim which hit the ground running as gamers found it and recommended it to others around release. That gives me hope for DF showing that its possible to grow and retain players if u fix the game and improve players game experience. And that game has more active players now than it had on launch back in 2016. I will admit its very hard to find a similar comparison, the only real comparison (which we are all sick of hearing) is Rimworld. I appreciate that its normal for every Steam release to have an exaggerated launch player count but it looks to me like DF is dropping off quicker than other Steam games. Is it because the game is still too broken for commercial release? We all knew that once it was finished it would be groundbreaking and once new players tried a polished game they would fall in love with it and the game should grow hand over fist. Considering DF has been around for over 10 years and has maintained a healthy core fanbase, why hasnt DF maintained players on Steam?Įveryone who played DF pre-Steam could see there is an amazing game within whatever playable DF we tried. Im sure the devs need some help in understanding why players are not sticking around on Steam. With a launch average playerbase of 14k back in December we now have an average playerbase of 2.3k, thats a very large drop off, and it looks like its still going down. So, looking at the player retention for Dwarf Fortress i have some questions.Īre we at the consistent playerbase or will it continue to drop? ![]()
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